The Black Bell Chapter 1 Walkthrough: Every Objective, Step by Step
A complete Chapter 1 walkthrough for The Black Bell: get into the house, restore the power, read the office note, solve the piano room mannequins, climb to the attic, open the hidden room and survive the escape to reach Chapter Two.
Chapter One of The Black Bell is a single chain of objectives, and this walkthrough goes through every one of them in order — so you can jump straight to whichever step has you stuck:
- Reach the house and find the key
- Restore the power
- Search the old office
- Solve the piano room mannequins and get the attic key
- Fetch the ladder from the basement
- Open the hidden wall in the attic
- Survive the bell trick and the escape
The Black Bell supports 1–5 players on PC, mobile and console. It’s a story-driven horror experience built around exploring, solving puzzles and following the radio voice — and it contains jumpscares, loud sounds and flashing lights.
1. Reach the house and find the key
Chapter One starts on a forest road. The voice on the radio gives you the mission: find a black pearl inside the house up ahead, bring it back — and don’t touch the black bell. Keep following the road until you reach the house.
The front door is locked, and trying it gets you nowhere. The key is hidden just outside the entrance; in one run it sat behind a vase next to a pot by the door. Grab it, unlock the door and step inside. If you’re new to the game, the beginner tips cover the basics.
2. Restore the power
Inside, the radio says the breaker is downstairs and to get the lights back on. Activate the breaker (press E) and you’ll find a fuse is missing.
Now search the house for the fuse. There’s no single fixed spot — runs have found it in different rooms, including upstairs — so check the rooms methodically until you pick it up. Carry it back down and insert it into the generator to restore the power. The lights come on across the whole house, which makes every remaining objective easier to find. The restore power guide covers this step in more detail.
3. Search the old office
With the power back on, the objective sends you to the old office on the second floor. Inside, pull the lever — it opens a secret compartment holding a case and a note that reads:
“The pearl is no longer safe in this room. I moved it closer to heaven, where the house cannot reach it.”
That’s the clue for the rest of the chapter: the pearl has been moved to the top of the house, so your next objective is to find a way up.
4. Solve the piano room mannequins and get the attic key
The attic door upstairs is locked, and the radio says a key might be in the piano room. Head there.
In the piano room you can rotate the mannequins, and the on-screen hint gives you the rule: “They watch. Do not let them watch.” Turn every mannequin so that none of them is watching — one run initially turned them to face the piano and had to redo it after the hint. What counts is where they end up: turned away, not watching.
Once the mannequins are set, a check-the-house step follows — one run counted six rooms to check, with a highlighted note appearing during the check. When you return to the piano room, a key has appeared there. That key unlocks the attic door. The mannequin puzzle guide breaks this step down further.
5. Fetch the ladder from the basement
The unlocked attic door still isn’t enough: the radio says “You’ll need something to get up there. Look for a ladder.” The ladder is in the basement, back where you restored the power. Pick it up, bring it to the attic and climb up. The attic key and ladder guide pulls this part together in one place.
6. Open the hidden wall in the attic
Up in the attic, the voice says you’re close: “There should be a hidden wall somewhere in that room. Find a way to open it.” The answer is the highlighted book on a shelf — pull it and the hidden wall opens into the chapter’s secret room.
Inside is a small skeleton holding the black bell, with the black pearl resting there too — exactly the “closer to heaven” spot the office note described. The black pearl guide explains the pearl’s role in the story.
7. Don’t fall for the bell trick — then run
Now Chapter One plays its hand. The voice repeats “Take the black bell” — but this is not the voice that sent you here. Something in the house mimics it, and the real instruction was the opposite: don’t touch the bell. When the trick lands, the real voice denies everything: “You touched it.” / “I never told you that.”
The trick cuts both ways. One player grabbed the pearl instead and still ended up holding the bell — “I was tricked.” A pair who did take the bell died. Treat the bell as the trap the opening warned about: the voice pushing it on you is the mimic, not the handler who sent you here.
Either way, the moment ends with the voice announcing “Leave the house” — the entity starts chasing you and the escape is on. Run for the exit and remember the voice can no longer be trusted: “Whatever you do, don’t listen to me. It’s not me.” The monster guide has more on dealing with the entity.
Into Chapter Two
Chapter One ends during this escape — the chapter-end screen thanks you for playing and teases the next chapter. If you’ve seen footage of a gate wheel, levers or drainage valves in full-game videos, that belongs to the later content, not the Chapter One finale — nothing is missing from your run.
From here the story continues in Chapter Two. The chapter 2 walkthrough picks up where the escape leaves off, and and the two chapter guides together cover the entire game.
Related Guides
Restore the Power
Bring the power back in Chapter 1 with the correct switch and fuse steps.
Mannequin Puzzle
Turn each mannequin the correct way and confirm the puzzle is solved before moving on.
Attic Key and Ladder
Find the attic key, reach the ladder and get upstairs quickly during Chapter 1.
Chapter 2 Walkthrough
Clear every tracked Chapter 2 objective in order, from the workshop gate to the final Pearl-or-escape choice.
