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The Black Bell Wiki

Enter an abandoned forest house to find a Black Pearl. Follow unsettling clues, solve eerie puzzles, and beware the bell you were told never to ring.

Game Updates
The Black Bell key art showing the cursed black bell on a wooden table next to a warning note that reads 'Do not ring it', while a long-haired entity lurks in the dark doorway behind.
Chapter 2 Available1–5 Players2.88M Visits99,878 FavoritesUpdated Oct 17, 2026

Chapter 1 Walkthrough: Every Objective in Order

The full Chapter 1 route: get in the house, restore power, crack the piano room and reach the attic.

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  1. Find the front-door key near the entrance

    The key sits by the door area — its exact spot varies between runs.

  2. Restore the power

    Find the fuse hidden in the house and insert it into the basement breaker.

  3. Search the old office and pull the lever

    The secret note says the pearl moved closer to heaven — up, not down.

  4. Turn every piano-room mannequin so none are watching

    The hint is literal: 'They watch. Do not let them watch.' It earns you the attic key.

  5. Climb to the attic and pull the highlighted book

    Bring the ladder from the basement first; the book opens the hidden wall.

Explore the Wiki

Browse chapter walkthroughs, puzzle solutions, survival tips, key items, the story's ending, the code list and the update timeline.

What Is The Black Bell?

A gaunt, skeletal creature standing in a flooded dark corridor with the warning 'Don't let him see you' beside it.

The Black Bell is a chapter-based Roblox horror experience that can be played alone or with a group on PC, mobile, or console. What begins as a mysterious retrieval job turns into a journey through distorted rooms, dangerous encounters, and a choice between the Pearl and escape.

New Player Tips

Developer

TheBlackout Group

Platform

Roblox

Genre

Story-Driven Horror

Setting

Abandoned Forest House

Main Goal

Retrieve the Black Pearl

Story Structure

Chapter One and Chapter Two

Core Activities

Explore and Solve Puzzles

Device Support

PC, Mobile, Console

Latest Guides

Chapter 2 Walkthrough: Gate, Valves, Bells and the Final Choice

The complete Chapter 2 chain: gate parts, four valves, the eight bells trial and the ending choice.

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  1. Cross the changed house

    Crawl the painted-arrow passage and ignore the bricked-over fake exits.

  2. Find the wheel and lever for the workshop gate

    Search the shelves and workbenches until both counters read 1/1.

  3. Turn four valves to drain the flooded tunnels

    Stay quiet — the creature below hunts by sound.

  4. Silence all eight bells before their chimes end

    One finished chime ends the attempt and restarts the sequence.

  5. Leave the Pearl and take the ESCAPE route

    Refusing the Pearl is what triggers the Good Ending.

Beginner Tips: The Four Habits That Keep You Alive

Follow objectives, read hints literally, stay silent near the creature and treat failed trials as retries.

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Follow the objectives in order

The radio instructor chains each instruction to the next — re-read the current one before wandering.

Read hints literally

'They watch. Do not let them watch' means turn every mannequin away; facing them at the piano does nothing.

Stay silent near the creature

It hunts by sound in the flooded tunnels. Stop moving and talking when it is close.

Don't obey every voice

A mimic orders you to take the black bell. The real instructor says: 'Whatever you do, don't listen to me. It's not me.'

Good Ending: Leave the Pearl, Take the Escape

The final CHOOSE prompt decides your ending — here is the exact action and both results.

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Choose for your situation

The ritual altar asks: 'CHOOSE. THE PEARL OR ESCAPE AND LIVE.'

Leave the Black Pearl untouched and take the ESCAPE route.

Leave the Pearl and drop into the escape tunnel

GOOD ENDING — Arthur's voice turns hostile, then the results screen shows ESCAPED THE HOUSE.

Grab the Black Pearl

Bad ending branch — in recorded runs the screen goes dark right after the grab.

Key Item Locations: What Everything Opens

Every key item, where it spawns and what it operates — from the front-door key to Arthur's key.

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Chapter 1

Front-door key

By the locked front door — beside a pot or behind a vase depending on the run. Opens the front door.

Chapter 1

Fuse

Hidden somewhere in the house, sometimes upstairs. Powers up the basement breaker.

Chapter 1

Piano-room key

Appears after the mannequin puzzle. Opens the locked attic door.

Chapter 1

Ladder

In the basement. Carry it up to climb into the attic.

Chapter 2

Gate lever and wheel

Hidden separately around the Chapter Two workshop maze. Slots into the console to raise the rolling gate.

Chapter 2

Arthur's key

Behind the framed photo board in the upper house. Unlocks the interior door toward the exterior.

Monster Guide: Surviving the Sound-Hunter

The Chapter 2 creature hunts by sound — stay quiet, hide in lockers and never try to outrun it.

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The creature is patrolling nearby

Suggested response

Stay quiet and still until it moves off — it hunts by sound, and silence keeps you invisible to it.

It has spotted you

Suggested response

Do not try to outrun it. Duck into one of the metal lockers and wait for it to pass the door.

You got caught

Suggested response

You respawn at the spawn point and the run continues — the valve objective stays where you left it.

The water drained but you're not clear yet

Suggested response

Keep moving carefully to the exit; recorded runs still crouch-walk until fully out.

Eight Bells Trial: The Rule and the Reset

Silence each of the eight bells before its chime ends — one miss kills, but every attempt restarts clean.

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Repeatable gameplay cycle
  1. A bell chimes

    Eight bells ring in sequence on the pentagram altar.

  2. Silence it before the chime ends

    Reach and silence the ringing bell while the sound is still going.

  3. Let a chime finish and the seal rejects you

    The creature kills you on the spot — THE SEAL REJECTED YOU appears.

  4. Restart from bell one

    A failed attempt resets the sequence; treat every restart as a fresh run of eight.

The loop repeats until all eight bells are silenced within their chimes and the red seal breaks.

Four Valves Puzzle: Drain the Tunnels

Find and turn all four drainage valves while staying quiet, then follow the chevrons out.

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  1. Drop through the LEAVE THE PEARL hatch

    You land in the green flooded tunnels with a Valves: 0/4 counter.

  2. Sweep both tunnel branches

    Valves are large pipe wheels spread along the corridors, not grouped in one room.

  3. Turn every valve you reach

    Each turn bumps the counter; stuck at 3/4 means one stretch is unsearched.

  4. Follow the lit chevrons out

    At 4/4 the water drains and white chevrons mark the vent and duct route to the attic.

Codes and rewards

Current code availability, rewards and source-check dates.

Codes and rewards

No codes are currently reported working.

Frequently Asked Questions

Answers to the questions The Black Bell players ask most, each with a guide that goes deeper.

At the final altar, leave the Black Pearl untouched and take the ESCAPE route. Arthur's voice turns hostile, and the results screen shows GOOD ENDING and ESCAPED THE HOUSE — grabbing the Pearl instead ends the run badly.Open the Good Ending guide

The creature in the flooded tunnels hunts by sound. Move quietly, stop when it is close and duck into a metal locker until it passes the door — never try to outrun it.Open the monster survival guide

No active codes have been confirmed yet. The codes page keeps one list that is re-checked against the game and updated as soon as codes appear, with each entry's source-check date.Open Codes

Eight bells ring in sequence on the pentagram altar. Silence each one before its chime finishes — one completed chime ends the attempt and restarts the whole sequence from bell one.Open the eight bells solution

Ready to Uncover the House's Secrets?

Start with the chapter walkthroughs, or enter The Black Bell and face the house yourself.