Follow the objectives in order
The radio instructor chains each instruction to the next — re-read the current one before wandering.
Enter an abandoned forest house to find a Black Pearl. Follow unsettling clues, solve eerie puzzles, and beware the bell you were told never to ring.
Game Updates
The full Chapter 1 route: get in the house, restore power, crack the piano room and reach the attic.
The key sits by the door area — its exact spot varies between runs.
Find the fuse hidden in the house and insert it into the basement breaker.
The secret note says the pearl moved closer to heaven — up, not down.
The hint is literal: 'They watch. Do not let them watch.' It earns you the attic key.
Bring the ladder from the basement first; the book opens the hidden wall.
Browse chapter walkthroughs, puzzle solutions, survival tips, key items, the story's ending, the code list and the update timeline.

The Black Bell is a chapter-based Roblox horror experience that can be played alone or with a group on PC, mobile, or console. What begins as a mysterious retrieval job turns into a journey through distorted rooms, dangerous encounters, and a choice between the Pearl and escape.
New Player TipsDeveloper
TheBlackout Group
Platform
Roblox
Genre
Story-Driven Horror
Setting
Abandoned Forest House
Main Goal
Retrieve the Black Pearl
Story Structure
Chapter One and Chapter Two
Core Activities
Explore and Solve Puzzles
Device Support
PC, Mobile, Console
The complete Chapter 2 chain: gate parts, four valves, the eight bells trial and the ending choice.
Crawl the painted-arrow passage and ignore the bricked-over fake exits.
Search the shelves and workbenches until both counters read 1/1.
Stay quiet — the creature below hunts by sound.
One finished chime ends the attempt and restarts the sequence.
Refusing the Pearl is what triggers the Good Ending.
Follow objectives, read hints literally, stay silent near the creature and treat failed trials as retries.
The radio instructor chains each instruction to the next — re-read the current one before wandering.
'They watch. Do not let them watch' means turn every mannequin away; facing them at the piano does nothing.
It hunts by sound in the flooded tunnels. Stop moving and talking when it is close.
A mimic orders you to take the black bell. The real instructor says: 'Whatever you do, don't listen to me. It's not me.'
The final CHOOSE prompt decides your ending — here is the exact action and both results.
Every key item, where it spawns and what it operates — from the front-door key to Arthur's key.
By the locked front door — beside a pot or behind a vase depending on the run. Opens the front door.
Hidden somewhere in the house, sometimes upstairs. Powers up the basement breaker.
Appears after the mannequin puzzle. Opens the locked attic door.
In the basement. Carry it up to climb into the attic.
Hidden separately around the Chapter Two workshop maze. Slots into the console to raise the rolling gate.
Behind the framed photo board in the upper house. Unlocks the interior door toward the exterior.
The Chapter 2 creature hunts by sound — stay quiet, hide in lockers and never try to outrun it.
Stay quiet and still until it moves off — it hunts by sound, and silence keeps you invisible to it.
Do not try to outrun it. Duck into one of the metal lockers and wait for it to pass the door.
You respawn at the spawn point and the run continues — the valve objective stays where you left it.
Keep moving carefully to the exit; recorded runs still crouch-walk until fully out.
Silence each of the eight bells before its chime ends — one miss kills, but every attempt restarts clean.
Eight bells ring in sequence on the pentagram altar.
Reach and silence the ringing bell while the sound is still going.
The creature kills you on the spot — THE SEAL REJECTED YOU appears.
A failed attempt resets the sequence; treat every restart as a fresh run of eight.
The loop repeats until all eight bells are silenced within their chimes and the red seal breaks.
Find and turn all four drainage valves while staying quiet, then follow the chevrons out.
You land in the green flooded tunnels with a Valves: 0/4 counter.
Valves are large pipe wheels spread along the corridors, not grouped in one room.
Each turn bumps the counter; stuck at 3/4 means one stretch is unsearched.
At 4/4 the water drains and white chevrons mark the vent and duct route to the attic.
Current code availability, rewards and source-check dates.
No codes are currently reported working.
Answers to the questions The Black Bell players ask most, each with a guide that goes deeper.
Start with the chapter walkthroughs, or enter The Black Bell and face the house yourself.